- Access & Entertainment Services
- Test cat
- Advertising
- Connected Home Sys. & Srvcs
- Digital Living Overview
- Digital Health
- Digital Home Support Services
- Digital Media
- Mobile and Portable
Core Research Areas
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| Digital Lifestyles: 2011 OutlookDownload Table of Contents (PDF) 1.0 Digital Lifestyles: An Overview 1.1 Digital Lifestyle Categories 1.2 Key Consumer Drivers 1.2.1 Consumer Electronics Purchases 1.2.2 Entertainment Expenditures 2.0 Access Services 2.1 Broadband Services 2.1.1 Broadband Service Penetration 2.1.2 Key Trends in Broadband Services 2.2 Television Services 2.2.1 Growth of Television Services 2.2.2 Key Trends in Television Services 2.3 Mobile Services and Devices 2.3.1 Growth of Mobile Services 2.3.2 Key Trends in Mobile Services and Devices Smartphones Tablet PCs E-Readers 3.0 Digital Media and Gaming 3.1 Key Categories 3.1.1 Online Video 3.1.2 Digital Music 3.1.3 Gaming 3.2 “Cloud Media” as a Phenomenon to Watch 4.0 Trends in Consumer Electronics 4.1 Connected Consumer Electronics 4.1.1 Market Trends 4.1.2 Key Technology Developments 4.1.3 Key Connected Consumer Electronics Products Connected Game Consoles Connected TVs and Blu-ray Players Networked Digital Video Players Connected Audio Products Consumer Storage 4.2 3D TVs and Blu-ray Players 4.3 Gesture Recognition and 5.0 Digital Home Tech Support 6.0 Connected Home Systems and Services 6.1 For Home Control 6.2 For Monitoring 6.3 For Energy Management Coming Soon! Publish Date: 1Q 2011 Pages: 0 Authored By: Kurt Scherf - Vice President, Principal Analyst Pietro Macchiarella - Research Analyst
© February 2011 Parks Associates All rights reserved. No part of this book may be reproduced, in any form or by any means, without permission in writing from the publisher. Printed in the United States of America.
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